Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[GLOBAL TRADE]Harvest Simulator

[GLOBAL TRADE]Harvest Simulator

A Roblox experience owned by AllinStudios.

SimulatorENfarmingsimulatorpet collection

Description (written by the developer; not a statement by this register)

🔥ALPHA VERSION🔥 Last Restart: 🔥GLOBAL TRADE🔥 Updates: 🔥HUGE UPDATE🔥 🔥NEW CODE🔥 🔥NEW MAP🔥 🔥NEW YT EGG🔥 🔥BUG FIXES🔥 🌱 Welcome to Harvest Simulator! Collect Plants, buy upgrades, collect pets, upgrade your plot.🌱 👍THUMBS UP OUR GAME👍 EPIC CODE AT 5,000 LIKES 👍 🔥Codes:🔥 1000Likes 150k 2kfav more codes in community + some Yters ;) ALPHA. Lot more to come! Join the Group to get extra Bonus. 👍Thumbs Up For New Updates👍 🔨Developer/Owner: Vryrim 💥Created By AllinStudios!💥

Last updated by the developer 8 Sept 2024, 16:24 UTC.

0
playing (measured 10 Aug 2026, 18:17 UTC)
374,432
lifetime visits
61%
liked (1,733 👍 / 1,129 👎)
5,930
favourites (15.8 per 1k visits)
3 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rebirth
499 R$
Auto Sell
499 R$
FLAME THROWER
400 R$
x2 Plants
249 R$
x2 Rebirth Token
249 R$
x2 Cash
200 R$
x2 Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played first time Harvest Simulator · welcome186,613 · 0.00% win
You played with a Dev · social1,406 · 0.00% win
You played with YT_ATRX · social1,308 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3561no change
14 Aug 2026, 23:2161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.