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English Channel Region

English Channel Region

A Roblox experience owned by Eurocross.

RoleplayENtransportationroleplaygroup-gated

Description (written by the developer; not a statement by this register)

Eurocross is based in and around the English Channel taking passengers from mainland England to the channel islands and France. 🛳️ All crossing sessions are announced on our voice and text server and the group shout! 💵 Make sure to check out the store for some epic perks! Be sure to give the game a 👍and 🌟 (To join the game you must be in the Eurocross Group)

Last updated by the developer 7 Feb 2026, 18:56 UTC.

0
playing (measured 10 Aug 2026, 18:04 UTC)
44,415
lifetime visits
89%
liked (263 👍 / 34 👎)
365
favourites (8.2 per 1k visits)
3 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shift-to-sprint (PC only!)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Happy Halloween! (2023) · other122 · 0.00% win
Pumpkin Hunt (2023) · collection16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked5 October 2026 — 89 % liked25 October 2026 — 89 % liked15 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:5489no change
5 Oct 2026, 00:5089no change
15 Aug 2026, 19:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.