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Ultimate Retail Tycoon: LEGACY

Ultimate Retail Tycoon: LEGACY

A Roblox experience owned by ToastNinja Studios.

TycoonENretail managementstore upgradeslegacy version

Ultimate Retail Tycoon: LEGACY is a tycoon experience created on 2021-06-03. It has accumulated 13,284,451 lifetime visits and 80,012 favorites. Currently, 48 users are playing. The experience holds an 86% like percentage. It falls under the tycoon genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Welcome to Ultimate Retail Tycoon: LEGACY! The Complete Retail Strategy and Store Management Experience! Premium players unlock FREE Garden Center! Experiencing lag? Try a free private server! 🛒 Check out my other games in the official ToastNinja Studios community! ✨Thank you for 23K Likes! Use code "Thanks23K" for a $80K Boost! New code at 27K Likes! 👍 💰 Manage your store carefully, and be sure to keep up with demand! Buy upgrades, catch robbers, clean messes, restock items, talk to customers, and much more! Welcome to a brand new Strategy-Tycoon experience where you are free to progress the way you want! Thank you for playing, It means a lot to me! 😁

Last updated by the developer 7 May 2026, 16:39 UTC.

48
playing (measured 10 Aug 2026, 17:34 UTC)
13,284,451
lifetime visits
86%
liked (27,408 👍 / 4,560 👎)
81,323
favourites (6.1 per 1k visits)
3 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3439first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Garden Center!
349 R$
2x Cash!
199 R$
Customers Always Happy!
174 R$
Unlimited Carts!
149 R$
Speed Boost Coil!
99 R$
Custom Colors!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,932,117 · 63.6% win
Experienced Rush Hour! · progression2,195,037 · 31.7% win
Helped a Customer! · other2,081,629 · 34.5% win
Karen Encountered! · other1,424,480 · 29.3% win
Caught a Robber! · other930,137 · 22.4% win
Hired a Worker! · other594,456 · 14.3% win
Rebirthed! · progression93,054 · 9.1% win
Found Secret 2! · secret15,317 · 0.60% win
Rebirthed 5 Times! · progression6,408 · 1.7% win
Found Secret 5! · secret5,080 · 0.30% win
Found Secret 3! · secret4,351 · 0.60% win
Rebirthed 10 Times! · progression1,974 · 0.00% win
Found Secret 1! · secret1,701 · 0.00% win
Found Secret 4! · secret318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:0486no change
12 Oct 2026, 19:0286no change
2 Oct 2026, 18:5386no change
22 Sept 2026, 18:5186no change
12 Sept 2026, 18:4886no change
2 Sept 2026, 18:3886no change
23 Aug 2026, 18:3486no change
13 Aug 2026, 18:3386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.