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(UGC FRE) Camper Camp Battle Against Assassins

(UGC FRE) Camper Camp Battle Against Assassins

A Roblox experience owned by Energy Studies.

ShooterENbattleassassinscamper

Description (written by the developer; not a statement by this register)

(UGC FRE) Camper's Pitched Battle Against Assassins and Law Officers (EYE!) The game may have some errors that have not yet been resolved at the time. Also, play and make any purchase in and out of the game that has to do with the game, the developer is not responsible for any errors in the purchase and therefore no returns and the developer and contributors are not responsible for that. 📌Versión🛠️: 0.4 🔴Update on⚙️: ?

Last updated by the developer 22 Feb 2025, 06:26 UTC.

0
playing (measured 16 Sept 2026, 21:15 UTC)
3,336
lifetime visits
50%
liked (4 👍 / 4 👎)
7
favourites (2.1 per 1k visits)
4 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Junior Investor
10,000 R$
My friend the investor
7,500 R$
Investor Plus
5,000 R$
Investor VIP
2,500 R$
The city millionaire
1,430 R$
Speed X2
1,200 R$
Láser Gun
800 R$
Sharp knife
400 R$
SWAT SUIT
360 R$
Admin
36 R$
MANAGER
10 R$
DONATE
3 R$
healing tear
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First day · welcome95 · 0.00% win
Secret golden suit · secret60 · 0.00% win
First buy · other50 · 0.00% win
Top Hat UGC FREE Limiet! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.