Survive the Stranger Things Killers🔪
A Roblox experience owned by Matrix Obbies.
HorrorENStranger Things IPHorror SurvivalWave-based Chase
Survive the Stranger Things Killers🔪 is a horror experience created on 2021-06-04. It has accumulated 714,819 lifetime visits and 1,094 favorites. The game holds a 51% like percentage. Currently, zero users are playing. The title references characters from the series Stranger Things within its gameplay mechanics.
Description (written by the developer; not a statement by this register)
👹 Survival the Stranger Things Killers – Escape the Upside Down! Step into Hawkins and survive wave after wave of iconic Stranger Things killers. Outrun the Demogorgon, dodge Demodogs, and avoid the wrath of Vecna as the map shifts between reality and the Upside Down. 🔥 Survive rounds to earn XP, unlock gear, and discover hidden secrets. ⚡ New killers, events, and surprises drop frequently—stay alert. 👍 Liking the game helps us release updates faster! 👑 Roblox Premium Bonuses: ✨ 2x XP every round 🔮 Faster Mystery Portal cooldown 🎁 Exclusive skins & bonus drops Are you fast enough… or will you get pulled into the void? Stranger Things, Survival, Survive the Killers, Demogorgon, Vecna, Upside Down, Hawkins, Horror, Scary, Escape, Chase, Killer Game, Monsters, Waves, XP, Event, Jumpscare, Roblox Horror, VC, Multiplayer
Last updated by the developer 31 Mar 2026, 12:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.