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Conquest of Worlds [Being moved soon]

Conquest of Worlds [Being moved soon]

A Roblox experience owned by Ashton's Development Group.

RoleplayENcountry roleplaypolitical simulationhistorical eras

Description (written by the developer; not a statement by this register)

Welcome to Conquest of Worlds! In this game you can play as a country, Politician, President and more also a few things before you join roleplay good also dont play as a countries Leader, President or Governor and what not without permission also you need a reason to rebel against another country and ask for perm to be a state or blah blah blah also if we are voting an era dont interrupt by roleplaying. 1.16.5 Update brings.... - Better Commands - Some Fixes to the Game Easter Eggs: - Germany - Germanies Hut - Dog

Last updated by the developer 23 May 2026, 23:25 UTC.

0
playing (measured 20 Aug 2026, 05:19 UTC)
829
lifetime visits
90%
liked (9 👍 / 1 👎)
4
favourites (4.8 per 1k visits)
5 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

No ones buying this billion robux pass
999,999,999 R$
OH GREAT HEAVENS
1,000 R$
Gib monez
500 R$
Fun Donate =)
270 R$
Donate
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined =) · welcome199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.