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Cross Between Reality 🌀

Cross Between Reality 🌀

A Roblox experience owned by The Files Of Reality.

HorrorENhorrorliminal spacesescape

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game contains flashing lights, loud noises, and horror elements. Proceed with caution. You and up to 5 players are sent on a mission by the Anomaly Protection Agency, but something goes horribly wrong. You’re torn from reality itself by horrors beyond human comprehension, thrown into a shifting network of liminal spaces: from abandoned offices and flooded poolrooms to vast cities that shouldn’t exist. Once you're there you have 1 task and only that in mind; escape, however it wont be that easy. Uncover the truth behind the APA, survive against various unsettling entities, and find a way to escape the connections of realities before it consumes you. 🌀 Majorly inspired by games like the SCP universe, Yume Nikki, Doors, Apeirophobia, and of course The Backrooms, dreamcore, and liminal space as a genre. 🎮 Max graphics are highly recommended. This is an extremely large and at times difficult game, so patience and thinking is key. All credits are available in game.

Last updated by the developer 14 Apr 2026, 18:21 UTC.

0
playing (measured 11 Aug 2026, 13:31 UTC)
306,842
lifetime visits
91%
liked (2,684 👍 / 279 👎)
21,256
favourites (69.3 per 1k visits)
2 February 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Builder Bundle
295 R$
Tactical Survival Pack
225 R$
Survival Kit
115 R$
Nuclear Wasteland DLC
90 R$
Thalassophobia DLC
75 R$
Sulfuric Seas DLC
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Overtime · other35,948 · 42.1% win
Restoration · other24,890 · 84.2% win
The Prelude · welcome18,975 · 63.2% win
Closing Day · other14,765 · 63.2% win
Hadal Pressure · other13,146 · 84.2% win
Habitable Zone · other8,721 · 42.1% win
Passerby · other6,175 · 42.1% win
Pipeworks · other5,961 · 42.1% win
Unexpected Visit · other5,362 · 42.1% win
A Shot In The Dark · other4,914 · 42.1% win
Mental Exhaustion · other4,388 · 0.00% win
Bog Overgrowths · other4,338 · 21.1% win
Dreamlike State · other4,088 · 0.00% win
Blue Hue · other3,399 · 21.1% win
Isolationist · other2,748 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked4 September 2026 — 91 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0691no change
25 Aug 2026, 01:1591no change
15 Aug 2026, 00:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.