Cross Between Reality 🌀
A Roblox experience owned by The Files Of Reality.
HorrorENhorrorliminal spacesescape
Description (written by the developer; not a statement by this register)
⚠️ Warning: This game contains flashing lights, loud noises, and horror elements. Proceed with caution. You and up to 5 players are sent on a mission by the Anomaly Protection Agency, but something goes horribly wrong. You’re torn from reality itself by horrors beyond human comprehension, thrown into a shifting network of liminal spaces: from abandoned offices and flooded poolrooms to vast cities that shouldn’t exist. Once you're there you have 1 task and only that in mind; escape, however it wont be that easy. Uncover the truth behind the APA, survive against various unsettling entities, and find a way to escape the connections of realities before it consumes you. 🌀 Majorly inspired by games like the SCP universe, Yume Nikki, Doors, Apeirophobia, and of course The Backrooms, dreamcore, and liminal space as a genre. 🎮 Max graphics are highly recommended. This is an extremely large and at times difficult game, so patience and thinking is key. All credits are available in game.
Last updated by the developer 14 Apr 2026, 18:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 03:06 | 91 | no change |
| 25 Aug 2026, 01:15 | 91 | no change |
| 15 Aug 2026, 00:53 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.