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Master's Easy Obby! [400]

Master's Easy Obby! [400]

A Roblox experience owned by Master Obbies.

ObbyENparkourcoin collectionshop customization

Master's Easy Obby! [400] is an obby experience created on 2021-06-05. The game has recorded 5,030,362 lifetime visits and 23,497 favorites. Currently, zero users are playing. The title holds a 78% like percentage. It features 400 stages and includes a shop for trails.

Description (written by the developer; not a statement by this register)

🌟 400 Easy Stages! 🌟 🎮 Welcome to Master's Easy Obby! A fun & chill obstacle parkour course game that you can complete over and over again! 🎮 ✨ Collect coins for each stage completed and spend them on trails in the shop! ✨

Last updated by the developer 28 Jul 2022, 17:26 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
5,030,362
lifetime visits
78%
liked (4,674 👍 / 1,352 👎)
23,469
favourites (4.7 per 1k visits)
5 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
499 R$
Fusion Coil
329 R$
Boombox
299 R$
Gravity Coil
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,833,353 · 100.0% win
10 Stages · progression1,333,699 · 100.0% win
50 Stages · progression751,757 · 100.0% win
100 Stages · progression459,063 · 0.00% win
200 Stages · progression256,846 · 0.00% win
300 Stages · progression94,039 · 0.00% win
400 Stages · progression65,940 · 0.00% win
500 Stages · progression33,148 · 0.00% win
600 Stages · progression19,939 · 0.00% win
700 Stages · progression15,431 · 0.00% win
800 Stages · progression11,565 · 0.00% win
900 Stages · progression9,110 · 0.00% win
1000 Stages · progression7,681 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked13 September 2026 — 78 % liked3 October 2026 — 78 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 01:4678no change
13 Sept 2026, 01:3778no change
14 Aug 2026, 01:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.