Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Be A Duck!

Be A Duck!

A Roblox experience owned by The Flare Productions.

RoleplayENanimal roleplaycustomizationminigames

Be A Duck! is a roleplay experience created on 2021-06-06. The game has accumulated 12,178,554 lifetime visits and 63,014 favorites. Currently, 11 players are active. The title holds a 91% like percentage. Players can customize colors, wear accessories, collect badges, and play minigames within the environment.

Description (written by the developer; not a statement by this register)

🦆You can explore the game as a duck! 🎨 Customize colors 🎩 Wear accessories 🗺️ Collect badges 🎮 Play minigames

Last updated by the developer 8 Mar 2025, 01:24 UTC.

11
playing (measured 10 Aug 2026, 17:35 UTC)
12,178,554
lifetime visits
91%
liked (8,385 👍 / 811 👎)
63,116
favourites (5.2 per 1k visits)
6 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nametag Color
30 R$
Supporter
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I'm a duck! · other6,818,922 · 100.0% win
Celebration!! · other6,019,043 · 100.0% win
Customization Complete! · other2,713,698 · 70.2% win
From Above! · other2,536,880 · 50.6% win
Thin Point · other1,173,630 · 22.4% win
Obby 1 · progression1,003,625 · 16.0% win
Hatched an Evil Duck! · collection971,397 · 27.6% win
Hatched a Rainbow Duck! · collection968,609 · 22.7% win
Spleef · other505,403 · 12.9% win
Sweeper · other346,033 · 8.9% win
Duo Obby [Easy] · progression299,454 · 0.50% win
Duo Obby [Medium] · progression130,824 · 1.6% win
Nom nom! · other96,728 · 1.1% win
Four Corners · other90,751 · 0.50% win
April Fools · other44,107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:2391no change
12 Oct 2026, 19:2091no change
2 Oct 2026, 19:1791no change
22 Sept 2026, 19:0891no change
12 Sept 2026, 19:0691no change
2 Sept 2026, 19:0591no change
23 Aug 2026, 19:0491no change
13 Aug 2026, 19:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.