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Be A Duck!

Be A Duck!

A Roblox experience owned by The Flare Productions.

RoleplayENanimal roleplaycustomizationminigames

Be A Duck! is a roleplay experience created on 2021-06-06. The game has accumulated 12,178,554 lifetime visits and 63,014 favorites. Currently, 11 players are active. The title holds a 91% like percentage. Players can customize colors, wear accessories, collect badges, and play minigames within the environment.

Description (written by the developer; not a statement by this register)

🦆You can explore the game as a duck! 🎨 Customize colors 🎩 Wear accessories 🗺️ Collect badges 🎮 Play minigames

Last updated by the developer 8 Mar 2025, 01:24 UTC.

11
playing (measured 10 Aug 2026, 17:35 UTC)
12,178,554
lifetime visits
91%
liked (8,319 👍 / 802 👎)
63,044
favourites (5.2 per 1k visits)
6 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nametag Color
30 R$
Supporter
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I'm a duck! · other6,801,660 · 100.0% win
Celebration!! · other6,001,654 · 100.0% win
Customization Complete! · other2,707,110 · 61.9% win
From Above! · other2,531,604 · 59.5% win
Thin Point · other1,171,429 · 22.6% win
Obby 1 · progression1,001,587 · 17.9% win
Hatched an Evil Duck! · collection969,118 · 23.2% win
Hatched a Rainbow Duck! · collection966,340 · 27.4% win
Spleef · other503,973 · 16.7% win
Sweeper · other345,354 · 10.1% win
Duo Obby [Easy] · progression299,068 · 4.2% win
Duo Obby [Medium] · progression130,658 · 1.8% win
Nom nom! · other96,607 · 0.00% win
Four Corners · other90,647 · 0.60% win
April Fools · other44,107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0591no change
23 Aug 2026, 19:0491no change
13 Aug 2026, 19:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.