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G2GO

G2GO

A Roblox experience owned by doge gaming studio game game.

Fighting & PvPENFightingGuilty GearAnime

G2GO is a fighting-pvp Roblox experience created on 2021-06-07. The game has accumulated 885,918 lifetime visits and 13,492 favorites. Currently, zero users are playing. The title holds a 62% like percentage. It features combat mechanics inspired by Guilty Gear Strive, including light and heavy attacks, abilities, and an ultimate system. Mobile support is noted as limited.

Description (written by the developer; not a statement by this register)

A Bizarre Fighting Game with inspirations from Guilty Gear Strive. Change your technique with Holy Man, receive info from the green highlighted NPC. Mobile support is limited. [J] Quest [T] Stats [Y] Admin Panel (In Private Server) [R] + [1,2,3,4] Emote [P] Quote [LMB] Light Attack [RMB] Heavy Attack [Q] Movement Ability [E/F] Block [E/F] Grab [Z] Ability 1 [X] Ability 2 [C] Ability 3 [V] Launcher [G] Ultimate (50% Bar), Mode (100% Bar) [B] Burst (50% Bar), (35% Bar During Combo)

Last updated by the developer 6 Aug 2026, 18:13 UTC.

0
playing (measured 10 Aug 2026, 20:05 UTC)
885,918
lifetime visits
62%
liked (1,882 👍 / 1,143 👎)
13,501
favourites (15.2 per 1k visits)
7 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote Pack #1: Toxic
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

unforgivable · other14,194 · 0.00% win
Rest in Dark, Brother · other8,642 · 0.00% win
MAGNA SENTENTIA · other4,158 · 0.00% win
Crazy Ivan · other3,668 · 0.00% win
Nothing But Sorrow · other217 · 0.00% win
The Courage To Protect · other97 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3662no change
14 Aug 2026, 16:3362first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.