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❤️Fairy Girls Tycoon 2 Player☄️

❤️Fairy Girls Tycoon 2 Player☄️

A Roblox experience owned by Devility.

TycoonEN2-playerteam-basedprivate server

Fairy Girls Tycoon 2 Player is a tycoon experience created on 2021-06-08. The game has accumulated 913,971 lifetime visits and holds 2,106 favorites. Currently, zero users are playing. The title maintains a 53% like percentage. The description indicates two-team gameplay with private server options and group-based rewards.

Description (written by the developer; not a statement by this register)

✨ Welcome to 2 Player Fairy Girls Tycoon! ⚔️ Each team has their own tycoon, they must build their tycoon to get stronger and receive amazing gears to defend their tycoon. ⭐ You can have fun with your friends on PRIVATE SERVER they are free! 🎁Join the group to get these prizes in our games: https://www.roblox.com/groups/10001932 ⚡More Speed ❤️More Health 💰1,000 Cash ✨ Premium Benefits: +10 Walk Speed, +50 Jump Power, Special Chat Tag. 💥 Thanks for playing 2 Fairy Girls Tycoon

Last updated by the developer 26 Sept 2024, 14:11 UTC.

0
playing (measured 10 Aug 2026, 19:45 UTC)
913,971
lifetime visits
53%
liked (167 👍 / 148 👎)
2,106
favourites (2.3 per 1k visits)
8 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,099 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAY GAME · welcome615,976 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.