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Basenji's Difficulty Chart Obby

Basenji's Difficulty Chart Obby

A Roblox experience owned by Basenji Studios.

ObbyENparkourdifficulty progressionstage-based

Description (written by the developer; not a statement by this register)

Welcome to Basenji's Difficulty Chart Obby ( BDCO ) Have you got what it takes to beat Basenji’s Difficulty Chart Obby!? Well, Basenji's Difficulty Chart Obby Is an obby that’ll get harder as You progress! test your skills to see if You got what it takes to beat the game! Your progress saves when you leave although if you would like to reset your progress You can simply do so by pressing the “Rebirth” icon Join Basenji Studios for an in-game [Member] chat tag and some in-game perks https://www.roblox.com/groups/8542038/Basenji-Studios#!/about Press “R” to reset or click the icon with an R on it to reset Current Stage Count: 94 Credits BasenjiStudios - Creator DarkSmi1er - Stage Builder [ Tags ] bdco bdc basenjis difficulty chart obby easy medium hard parkour obby basenji basenjistudios obstacle course master game impossible extreme effortless intense insane co do basenji studios basenjiyt

Last updated by the developer 12 Apr 2023, 07:52 UTC.

0
playing (measured 15 Aug 2026, 01:33 UTC)
610
lifetime visits
90%
liked (27 👍 / 3 👎)
9
favourites (14.8 per 1k visits)
8 June 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sddddddddd
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Creator · social57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.