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Neptune City Subway

Neptune City Subway

A Roblox experience owned by Pxrra Rail Studios.

SimulatorENtrain simulatorNYC subwaydriving

Neptune City Subway is a simulator experience created on 2021-06-08. It has accumulated 1,159,491 lifetime visits and 4,707 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The experience features train driving mechanics based on the New York City Subway, including multiple station types and train models.

Description (written by the developer; not a statement by this register)

Welcome to the Neptune City Subway, one of the most realistic train-driving simulators based on the New York City Subway and the city itself. The game features 8 IND stations and 11 IRT Stations with an expansive city all around them. Drive an R211A, R32, R142A or the NEW R62A! All trains in Neptune City now feature suspension, and most have support for mobile operation. This update also adds conductors to the IRT, so you and a buddy can operate realistically while you travel on the Rosewood Blvd Line! Console support is returning in the next update! Changelog & Keybinds: https://devforum.roblox.com/t/1477127 Pxrra Rail Studios

Last updated by the developer 12 Dec 2025, 06:57 UTC.

0
playing (measured 10 Aug 2026, 21:49 UTC)
1,159,491
lifetime visits
74%
liked (1,046 👍 / 376 👎)
4,712
favourites (4.1 per 1k visits)
8 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fouled Out · other201 · 0.00% win
Remnants of the King · other66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3274no change
24 Aug 2026, 14:2074no change
14 Aug 2026, 14:1974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.