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[🎉New Update!] FPS: Troca de Tiro

[🎉New Update!] FPS: Troca de Tiro

A Roblox experience owned by FM Brasil Studio's.

ShooterPTFPSRoleplayTeam-based combat

FPS: Troca de Tiro is a shooter experience created on 2021-06-08. The game has accumulated 15,109,479 lifetime visits and 44,588 favorites. Currently, zero users are playing. The title holds an 83 percent like percentage. It features gameplay involving Miltars and Criminals factions.

Description (written by the developer; not a statement by this register)

› FPS: Troca de Tiro ‹ 📒┃Welcome to FPS: Troca de Tiro, a game for you to fight between Miltars and Criminals. You can also have fun with friends, PR, etc... 🔎╎Rules: - ┃No Spawn Kill allowed. - ┃Not allowed to kill teammates. 「👑」 Creators: Joaozinho and IAmNotlmpostor 「📜」 Scripter: HELDERGAMES/ yLordGhost 「💼」 GFX Maker: tiredofcomparison 「🤝」 Collaborators: GabrielGames1001 「📺」 Youtubers who have been here: TiagoBeloto (Beloto)

Last updated by the developer 7 Jun 2026, 15:46 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
15,109,479
lifetime visits
83%
liked (12,690 👍 / 2,564 👎)
44,581
favourites (3.0 per 1k visits)
8 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💵┃VIP
300 R$
💰┃2x Bolsa De Dinheiro
120 R$
🕵️‍♂️┃Máfia Acesso
50 R$
💵┃Donate 2
50 R$
🖌️┃Custom Arma plus+
50 R$
💼┃Força Nacional Acesso
50 R$
💵┃Donate
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to game · welcome3,497,438 · 48.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.