One Room Apart [Horror]
A Roblox experience owned by LazyDev's Workshop.
HorrorENinvestigationcultjumpscare
One Room Apart [Horror] is a horror experience created on 2021-06-10. It has recorded 1,479,969 lifetime visits and 45,824 favorites. The current player count is zero. The game holds a 72% like percentage. It features narrative chapters involving an investigator and a journalist. The description recommends full graphics and PC devices for optimal performance.
Description (written by the developer; not a statement by this register)
EPILOGUE: YOU ARE PLAYING AS A INVESTIGATOR FOR MR, WILLIAM'S CASE. CHAPTER 1-3 YOU ARE PLAYING AS MR WILLIAM, ON WHAT HAPPENED ORIGIN: A Journalist, heard rumors about a disbanded cult in a forest. Decided to investigate it, he finds a cabin with a basement.. _____________________________________________________ ⚠️FULL GRAPHICS ARE RECCOMENDED FOR BETTER QUALITY OF THE GAME⚠️ ⚠️RECCOMENDED DEVICE IS PC, LIGHTING IN MOBILE IS GARBAGE⚠️ [[⚠️!WARNING!⚠️] This Game Contains JumpScares, Loud noises, not appropriate for people with Weak Heart] _____________________________________________________ [JOIN MY GROUP! https://www.roblox.com/groups/5457650/LazyDevs-Workshop#!/about] Second game is out now! Click origins in the lobby _____________________________________________________ Tags: Horror, Scary, Night, Home, Alone, Horror, Game, Horror, Monsters, Horror, Life in Paradise
Last updated by the developer 10 Aug 2022, 09:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.