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The Fall

The Fall

A Roblox experience owned by Lainey Entertainment.

OtherENfallingunder-developmentugc-promotion

The Fall is an "other" genre Roblox experience created on 2021-06-10. It has recorded 2,307,688 lifetime visits and 4,623 favorites. Currently, zero users are playing. The experience holds a 71% like percentage. The description notes the game is under development and includes promotional codes for in-game currency and items.

Description (written by the developer; not a statement by this register)

Basically the best fall on Roblox. Note: This game is still under development, you may find some bugs or features that are not working. Use code "thanksfor1000" for 100 cash! Leave a like! 👍 Join the group to receive a flying carpet! https://www.roblox.com/groups/35112709/Lainey-Entertainment#!/about Join Muncho's UGC to receive Fusion Coil + $100! :O https://www.roblox.com/groups/35080524/Official-Spark-Clothing#!/about

Last updated by the developer 15 Apr 2026, 03:02 UTC.

0
playing (measured 11 Aug 2026, 00:46 UTC)
2,307,688
lifetime visits
71%
liked (1,796 👍 / 736 👎)
4,623
favourites (2.0 per 1k visits)
10 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2X Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,304,648 · 66.7% win
I made it to the end! · progression506,634 · 66.7% win
You met the owner! · social9,768 · 0.00% win
I touched the sun? · secret756 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.