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E.S.C.A.P.E. [game]

E.S.C.A.P.E. [game]

A Roblox experience owned by Archavian Order.

SurvivalENzombie survivalNPC companionco-op survival

Description (written by the developer; not a statement by this register)

Executed survivors can arise, please evacuate. (circa 2016) Fight alongside NPCs for as long as possible in a game of survival. The ultimate result of my long history of Zombie Survival games that I used to love making during my many years on Roblox. Dialogue Update: NPC dialogue has been slightly overhauled. NPCs can now talk to each other every now and then. Some player interactions are available too ("follow me", "search", etc). PREVIOUS UPDATE: Players can now use amputations (in most cases) to save their favorite NPC from certain death. Players now also have the ability to put down NPCs (this was supposed to be added in an earlier update, but it was broken)

Last updated by the developer 28 Nov 2025, 05:13 UTC.

0
playing (measured 13 Aug 2026, 17:18 UTC)
2,887
lifetime visits
94%
liked (17 👍 / 1 👎)
57
favourites (19.7 per 1k visits)
11 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Road to 30:00 · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.