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Tay's Difficulty Chart Obby

Tay's Difficulty Chart Obby

A Roblox experience owned by Tay's Creations.

ObbyENdifficulty charttower of hellhardcore

Tay's Difficulty Chart Obby is an obby experience created on 2021-06-12. It has accumulated 3,197,807 lifetime visits and 9,166 favorites. The game holds a 33% like percentage. Currently, zero users are playing. The genre is classified as obby.

Description (written by the developer; not a statement by this register)

🔴 Tay's Difficulty Chart Obby is a obby that will get harder and harder throughout the stages. Have you got what it takes to finish this game!? ⚠️ Updates only in new servers! 🔥 Currently featuring 290 stages of unique and challenging obstacles! 😄 FREE Skip Stage every 30 minutes! 🔨 Created by tayxok and KingCB 🖍️ Designs, Balancing by MohoOoPVP 👍 LIKE the game, FAVOURITE to play again! ⭐ Join our group! https://www.roblox.com/groups/7345989/Tays-Creations#!/about tayxok, kingcb, tiny, tdco, bdco, sdco, wdco, difficulty chart, easy, hard, impossible, JToH tower of misery / tower of hell Two's difficulty chart obby dco unlike skateboard difficulty chart obby BDCO PDCO and or SDCO star, TDCO SDCO BDCO Wrap per DCO wolfite epic cool obby fun easy not hard another wrap per Clock's Difficulty Chart Obby HARD, tower per difficulty chart obby

Last updated by the developer 30 Jul 2026, 22:17 UTC.

0
playing (measured 10 Aug 2026, 23:20 UTC)
3,197,807
lifetime visits
33%
liked (2,160 👍 / 4,457 👎)
9,160
favourites (2.9 per 1k visits)
12 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
Easy Mode
199 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
79 R$
Boom-Box
49 R$
Healing Chez
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Effortless · progression714,368 · 0.00% win
Completed Easy · progression564,790 · 0.00% win
Completed Average · progression400,572 · 0.00% win
Completed Hard · progression137,676 · 0.00% win
Completed Difficult · progression77,213 · 0.00% win
Completed Sanity · progression34,930 · 0.00% win
Completed Intense · progression22,563 · 0.00% win
Completed Fear · progression10,902 · 0.00% win
Completed Hate · progression5,913 · 0.00% win
Completed Madness · progression3,435 · 0.00% win
Meet the Creator! · welcome1,884 · 0.00% win
Completed Insane · progression1,821 · 0.00% win
Completed Despair · progression1,263 · 0.00% win
Completed Impossible · progression818 · 0.00% win
Completed The Game · progression521 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked3 September 2026 — 33 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2133no change
14 Aug 2026, 05:1933first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.