Tay's Difficulty Chart Obby
A Roblox experience owned by Tay's Creations.
ObbyENdifficulty charttower of hellhardcore
Tay's Difficulty Chart Obby is an obby experience created on 2021-06-12. It has accumulated 3,197,807 lifetime visits and 9,166 favorites. The game holds a 33% like percentage. Currently, zero users are playing. The genre is classified as obby.
Description (written by the developer; not a statement by this register)
🔴 Tay's Difficulty Chart Obby is a obby that will get harder and harder throughout the stages. Have you got what it takes to finish this game!? ⚠️ Updates only in new servers! 🔥 Currently featuring 290 stages of unique and challenging obstacles! 😄 FREE Skip Stage every 30 minutes! 🔨 Created by tayxok and KingCB 🖍️ Designs, Balancing by MohoOoPVP 👍 LIKE the game, FAVOURITE to play again! ⭐ Join our group! https://www.roblox.com/groups/7345989/Tays-Creations#!/about tayxok, kingcb, tiny, tdco, bdco, sdco, wdco, difficulty chart, easy, hard, impossible, JToH tower of misery / tower of hell Two's difficulty chart obby dco unlike skateboard difficulty chart obby BDCO PDCO and or SDCO star, TDCO SDCO BDCO Wrap per DCO wolfite epic cool obby fun easy not hard another wrap per Clock's Difficulty Chart Obby HARD, tower per difficulty chart obby
Last updated by the developer 30 Jul 2026, 22:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:21 | 33 | no change |
| 14 Aug 2026, 05:19 | 33 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.