Double Trouble: 2 Player Teamwork Obby
A Roblox experience owned by Magnetar Studio.
ObbyEN2-playerparkourteamwork
Double Trouble: 2 Player Teamwork Obby is an obby experience created on 2021-06-12. The game has recorded 11,907,483 lifetime visits and 41,422 favorites. Currently, zero players are active. The title holds a 59% like percentage. It requires two players to complete stages, which are saved for later access. Magnetar Studio is the associated group.
Description (written by the developer; not a statement by this register)
Welcome to Double Trouble: Two Player Obby! Invite a friend or make new ones in the lobby. Every obby requires 2 players. Then, choose a difficulty and use teamwork and communication to advance through the obby! Stages are saved so you can return to any of your completed stages at any time! Every stage has been tested extensively, there are no impossible stages. Join the group "Magnetar Studio" for a free Double Jump Coil! For mobile/low-spec players: lower game graphics level to disable textures and prevent lagging. Like and favorite for more updates! Colorful, Super, Speed, Fun, Obby, Parkour, Teamwork, Run, Victory, Win, Faster, Platformer, Clicker, Easy
Last updated by the developer 11 Aug 2024, 22:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.