Factor Inc. Uber Core
A Roblox experience owned by Factor Inc..
TycoonENfactory simulationreactor managementbeta game
Description (written by the developer; not a statement by this register)
Note: This game is currently in beta stages, and thus, it is not finished. Things are subject to change or be completely scrapped. Not only that, but there could be bugs and lack of updates due to low-ish popularity. The game works and is by all means fun, but it’s definitely not completed. Welcome to Factor Inc. Uber Core, where we produce what multiple cities rely on, electricity! With the high-power nature of the reactor, it is very easy to completely destroy it… wait… that’s not right… anyway, causing any state that isn’t normal operation to occur could be DEVASTATING for the places we supply with electricity- I mean, blackouts, power surges, all kinds of stuff that is pretty unpleasant… so yeah, do your job and keep the reactor stable. Tags: Power, Power Core, Thermal, Thermal Power, Factor, Factory, Reactor, Explosion, Meltdown, Freezedown, Self Destruct, Funny, Funny Guy, Startup, Electricity, Power Grid, Startup Failure, Laser Gun, Laser, Plus, Employee, Fusion, Core
Last updated by the developer 1 Aug 2026, 23:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 23:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.