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Fighter's Era 1

Fighter's Era 1

A Roblox experience owned by OGS: Fighter's Era.

Fighting & PvPENgangcombatcity takeover

Fighter's Era 1 is a fighting-pvp Roblox experience created on 2021-06-13. The game has accumulated 734,055 lifetime visits and 10,284 favorites. It maintains a 71% like percentage. Current player count is zero. The experience focuses on combat mechanics and gang creation within a city setting.

Description (written by the developer; not a statement by this register)

Lead Developers MadOAsian - Builder KiyuOAsian - Backend/Frontend Scripter ---------------------------------------- Do you enjoy fighting people? train in fighters era and thrive to be the strongest! Create your own gang and take over the city. Q + WASD - Dash WW - Run M1 - Basic Combat M2 - Block Breaker C - Carry F - Block B - Grip Your Roblox account needs to be at least 30 days old to play the game!

Last updated by the developer 1 Oct 2025, 15:13 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
734,055
lifetime visits
71%
liked (1,481 👍 / 605 👎)
10,284
favourites (14.0 per 1k visits)
13 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Max Durability · other9,566 · 0.00% win
Max Combat Speed · other5,124 · 0.00% win
Max Strength · other3,881 · 0.00% win
Max Stamina · other3,858 · 0.00% win
Max Speed · other3,573 · 0.00% win
Rare Clan · collection584 · 0.00% win
Legendary Clan · other144 · 0.00% win
Mythic Clan · other42 · 0.00% win
A+ Rank · progression34 · 0.00% win
SSS+ Rank · progression10 · 0.00% win
X Rank · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.