unExpected
A Roblox experience owned by Respite Games.
RoleplayENWebtoon IPSuperheroPvP Simulator
unExpected is a roleplay experience created on June 13, 2021. It has accumulated 2,254,242 lifetime visits and 24,038 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description indicates the game is based on the webtoon unOrdinary and is in an alpha state.
Description (written by the developer; not a statement by this register)
based on the webtoon unOrdinary game released August 1st 5000 LIKES FOR BOOSTERS! - Use 2 to copy abilities with aura manipulation , 3 to change 👑king/queen , jack and ace get boosted XP and cash. Current God Tiers: Barrier, Time Manipulation , Gravity Manipulation , Aura Manipulation Q - Dash To reroll your ability talk to the pink haired person with a question mark above their head. (All Talkable NPCs/ quest givers have question marks on their head.) 🎉UPDATES COMING🎉 GAME IS ONLY IN ALPHA Stats: 💪 - Power: Determines the damage of all your attacks. 🎓 - Trick: Increases the multiplier of your ability skills, which determines the damage they deal. 🛡️ - Defense: Reduces damage you take 🩹 - Recovery: How much you can heal ⚡ - Speed: How quickly you are able to move and punch TAGS: Anime, Webtoon, Unordinary, Superhero, Roleplay, School, PVP, Simulator
Last updated by the developer 19 Aug 2022, 00:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:20 | 84 | no change |
| 14 Aug 2026, 08:23 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.