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unExpected

unExpected

A Roblox experience owned by Respite Games.

RoleplayENWebtoon IPSuperheroPvP Simulator

unExpected is a roleplay experience created on June 13, 2021. It has accumulated 2,254,242 lifetime visits and 24,038 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description indicates the game is based on the webtoon unOrdinary and is in an alpha state.

Description (written by the developer; not a statement by this register)

based on the webtoon unOrdinary game released August 1st 5000 LIKES FOR BOOSTERS! - Use 2 to copy abilities with aura manipulation , 3 to change 👑king/queen , jack and ace get boosted XP and cash. Current God Tiers: Barrier, Time Manipulation , Gravity Manipulation , Aura Manipulation Q - Dash To reroll your ability talk to the pink haired person with a question mark above their head. (All Talkable NPCs/ quest givers have question marks on their head.) 🎉UPDATES COMING🎉 GAME IS ONLY IN ALPHA Stats: 💪 - Power: Determines the damage of all your attacks. 🎓 - Trick: Increases the multiplier of your ability skills, which determines the damage they deal. 🛡️ - Defense: Reduces damage you take 🩹 - Recovery: How much you can heal ⚡ - Speed: How quickly you are able to move and punch TAGS: Anime, Webtoon, Unordinary, Superhero, Roleplay, School, PVP, Simulator

Last updated by the developer 19 Aug 2022, 00:35 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
2,254,242
lifetime visits
84%
liked (18,380 👍 / 3,578 👎)
24,035
favourites (10.7 per 1k visits)
13 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Arlos Luck
999 R$
[RELEASE] Auto Bot
799 R$
Dragon Ball DLC
599 R$
x2 Cash
599 R$
x2 Exp
499 R$
Longer Amplifier
399 R$
Naruto DLC
399 R$
Fake Tier
399 R$
Custom Aura Colour
299 R$
x2 Income
249 R$
tip
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Low Tier · other534,331 · 0.00% win
Mid Tier · other76,355 · 0.00% win
Elite Tier · other30,156 · 0.00% win
High Tier · other15,201 · 0.00% win
God Tier · progression11,753 · 0.00% win
Pre Alpha Tester · other5,430 · 0.00% win
Ability Level 7+ · progression857 · 0.00% win
Ability Level 8+ · progression26 · 0.00% win
Ability Level 9+ · progression9 · 0.00% win
King · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2084no change
14 Aug 2026, 08:2384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.