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[Lucky] Kill people simulator LOL

[Lucky] Kill people simulator LOL

A Roblox experience owned by A murder gaem grup :3.

SimulatorENbattlefieldsimulatorlow-quality

Description (written by the developer; not a statement by this register)

WARINING THIS GAME HAS: POORLY MADE BATTLEFIELD, BAD SCRIPTERS AND BUILDERS (SKILL ISSUE), FREE MODELS. PLAY AT YOUR OWN RISK Update log: lazy : ( ISSUES: lag, death sounds inspired in a lot of games cuz im not original thank-a you for play my game Be warned: a high chance your ears will bleed at the start of joining a game Note to self: update the damn game its been three months i want but i know its just gonna die xd el toxico-

Last updated by the developer 8 Oct 2022, 22:36 UTC.

0
playing (measured 13 Aug 2026, 10:49 UTC)
1,525
lifetime visits
94%
liked (17 👍 / 1 👎)
22
favourites (14.4 per 1k visits)
14 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

amongus
100,000 R$
buy me a coffee
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome364 · 0.00% win
Gift of Toxic [unobtainable] · secret20 · 0.00% win
Gift of Jh [unobtainable] · secret15 · 0.00% win
The banana [unobtainable] · progression11 · 0.00% win
Gift of Isa [unobtainable] · collection10 · 0.00% win
ISA DEFEATED [unobtainable] · progression9 · 0.00% win
E G G · other8 · 0.00% win
Lucky · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.