Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Paranormal Investigations Inc. [Alpha]

Paranormal Investigations Inc. [Alpha]

A Roblox experience owned by Prester Studios.

HorrorENhorrorco-opghost hunting

Description (written by the developer; not a statement by this register)

⚠ Paranormal Investigations Inc. is in an early state of development. Please be patient with bugs and glitches. If you bump into any, please share those with us. Thanks for your support! ⚠ You and your friends desired to earn some quick cash and go ghosthunting this evening. You will search around in the house for evidence, while the ghost is breathing in your neck. Updates: Added new free roam lobby! Features: ✔ Dynamic light. ✔ Bot free. ✔ High graphics quality. ✔ Multiplayer This game was heavily inspired by Phasmophobia. Thanks to them for all good work they keep on doing! 👍 Read more here: https://devforum.roblox.com/t/1580549

Last updated by the developer 2 Nov 2022, 07:40 UTC.

0
playing (measured 12 Aug 2026, 02:45 UTC)
122,543
lifetime visits
48%
liked (62 👍 / 67 👎)
381
favourites (3.1 per 1k visits)
14 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Paranormal Investigations Inc! · welcome81,569 · 100.0% win
Alpha Tester · other81,250 · 100.0% win
Hidden: Troll · secret417 · 0.00% win
Beta Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.