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The Roblox Challenges Hub [Version 0.8.71]

The Roblox Challenges Hub [Version 0.8.71]

A Roblox experience owned by [Archived] The roblox challenges group.

MinigamesENarenaparkour1v1

Description (written by the developer; not a statement by this register)

This is the hub for our group that we will start in for trainings (for briefings) and challenges. Feel free to visit and explore. Currently being developed by Founder edtof3 and Head of Development 9Roblox99999 Change log: 0.8.71: Minor changes and improvments 0.8.7: New arena for The Arena, the Basic Parkour Arena, with jumps and cover and a heal pad in the middle platform. Arena start points now heal you to max health when stepped on (to ensure a fair start to a batlle) and teleporters have been revamped. (Still entirely by me, 9Roblox99999) 0.8.6: Change log now only stores info from the current 0.x updates (so right now it stores all changes from the updates in 0.8). Arena now has its first arena, the Basic Arena (1v1) and guns are back for use. This is also the first update entirely by me (9Roblox99999) 0.8.1: bug fixes 0.8: added the arena, the credits area, rod fish and chips and much more

Last updated by the developer 19 Oct 2024, 14:22 UTC.

0
playing (measured 25 Aug 2026, 00:48 UTC)
353
lifetime visits
86%
liked (6 👍 / 1 👎)
2
favourites (5.7 per 1k visits)
14 June 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 00:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DO NOT BUY!!!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

True OG · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.