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Titan Clash Online [Alpha]

Titan Clash Online [Alpha]

A Roblox experience owned by Founding Games.

RoleplayENAttack on TitanAction RPGAnime

Titan Clash Online [Alpha] is a roleplay experience created on June 15, 2021. The game currently has 153 players online. It has accumulated 61,949,251 lifetime visits and 87,471 favorites. The title holds an 80% like percentage. The experience features UGC Attack on Titan items, including handheld swords, waist accessories, and capes.

Description (written by the developer; not a statement by this register)

UGC Attack on Titan items: Handheld: https://www.roblox.com/catalog/12842861901/Holdable-Breakable-Anime-Swords Waist: https://www.roblox.com/catalog/12842627162/Breakable-Anime-Sword-Waist Levi's Cape: https://www.roblox.com/catalog/12942941265/Green-Anime-Titan-Cape Welcome to Titan Clash Online [Alpha]. This game is inspired by Attack on Titan/AOT Tips: -Enhance your items to deal way more damage -Titans levels increase further from the inner wall -Higher level titans give more money and xp -Deal 30% of the titan's health in one hit to amputate -Deal 20% of the titan's health in one hit to stun // Computer Controls 🖥️ > Unlock Mouse: X > Grapple: Right mouse click > ODM Reel: W > ODM Sidespin: A/D > ODM Backspin: S > Wiggle: A, D > Sprint: Shift // Mobile Controls 📱 > Grapple: Tap screen > ODM Controls: Joystick > Wiggle: Tap screen > Sprint: On-screen button Credits: All music used in this game is created by Wingless Seraph

Last updated by the developer 28 Jul 2026, 00:34 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
62,028,754
lifetime visits
80%
liked (16,724 👍 / 4,086 👎)
87,675
favourites (1.4 per 1k visits)
15 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

55615810 August 2026 — 55 players21 August 2026 — 61 players10 August 202621 August 2026
2 measurements spanning 11 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–62 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461+6
10 Aug 2026, 16:3355first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Experience Boost
499 R$
ODM X
199 R$
Portable Consumable Shop
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Scout Recruit · other23,716,116 · 100.0% win
Level 5 · progression6,679,154 · 41.4% win
5 Killstreak · other2,138,389 · 14.8% win
100 kills · progression1,995,609 · 12.1% win
Level 10 · progression1,826,722 · 10.4% win
10 killstreak · progression390,699 · 2.7% win
500 kills · progression237,151 · 1.7% win
1000 kills · progression62,825 · 0.50% win
25 Killstreak · progression22,663 · 0.10% win
Level 25 · progression13,812 · 0.00% win
50 Killstreak · other3,594 · 0.00% win
10,000 kills · progression298 · 0.00% win
Level 50 · progression110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked23 August 2026 — 80 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:5280no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.