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Titan Clash Online [Alpha]

Titan Clash Online [Alpha]

A Roblox experience owned by Founding Games.

RoleplayENAttack on TitanAction RPGAnime

Titan Clash Online [Alpha] is a roleplay experience created on June 15, 2021. The game currently has 153 players online. It has accumulated 61,949,251 lifetime visits and 87,471 favorites. The title holds an 80% like percentage. The experience features UGC Attack on Titan items, including handheld swords, waist accessories, and capes.

Description (written by the developer; not a statement by this register)

UGC Attack on Titan items: Handheld: https://www.roblox.com/catalog/12842861901/Holdable-Breakable-Anime-Swords Waist: https://www.roblox.com/catalog/12842627162/Breakable-Anime-Sword-Waist Levi's Cape: https://www.roblox.com/catalog/12942941265/Green-Anime-Titan-Cape Welcome to Titan Clash Online [Alpha]. This game is inspired by Attack on Titan/AOT Tips: -Enhance your items to deal way more damage -Titans levels increase further from the inner wall -Higher level titans give more money and xp -Deal 30% of the titan's health in one hit to amputate -Deal 20% of the titan's health in one hit to stun // Computer Controls 🖥️ > Unlock Mouse: X > Grapple: Right mouse click > ODM Reel: W > ODM Sidespin: A/D > ODM Backspin: S > Wiggle: A, D > Sprint: Shift // Mobile Controls 📱 > Grapple: Tap screen > ODM Controls: Joystick > Wiggle: Tap screen > Sprint: On-screen button Credits: All music used in this game is created by Wingless Seraph

Last updated by the developer 28 Jul 2026, 00:34 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
62,028,754
lifetime visits
80%
liked (16,916 👍 / 4,146 👎)
89,117
favourites (1.4 per 1k visits)
15 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

55615810 August 2026 — 55 players21 August 2026 — 61 players10 August 202621 August 2026
2 measurements spanning 11 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–62 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461+6
10 Aug 2026, 16:3355first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Experience Boost
499 R$
ODM X
199 R$
Portable Consumable Shop
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Scout Recruit · other24,035,399 · 100.0% win
Level 5 · progression6,770,612 · 45.8% win
5 Killstreak · other2,172,710 · 15.2% win
100 kills · progression2,024,532 · 11.9% win
Level 10 · progression1,850,320 · 10.8% win
10 killstreak · progression396,799 · 2.3% win
500 kills · progression241,291 · 1.7% win
1000 kills · progression64,089 · 0.50% win
25 Killstreak · progression23,039 · 0.20% win
Level 25 · progression14,012 · 0.10% win
50 Killstreak · other3,659 · 0.00% win
10,000 kills · progression309 · 0.00% win
Level 50 · progression115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8021 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1880no change
22 Oct 2026, 14:1680no change
12 Oct 2026, 14:1580no change
2 Oct 2026, 14:0780no change
22 Sept 2026, 14:0680no change
12 Sept 2026, 14:0480no change
2 Sept 2026, 14:0280no change
23 Aug 2026, 13:5280no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.