Tower of Play | Squid Game Edition | Easy
A Roblox experience owned by Hunx&Blaze Games.
ObbyENSquid GameTower of HellParkour
Tower of Play | Squid Game Edition | Easy is an obby experience created on 2021-06-15. The game has recorded 912,469 lifetime visits and 5,295 favorites. It maintains a 73% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Face all the challenges in your way to get on the top and beat the tower. ✌️ ⭐ Gain extra daily benefits and premium chest with Roblox Premium! ⭐ 👍 NEW STAGES AND CODES AT 1000 LIKES!!! 👏 Parkour through the stages and get to the top, you can buy lots of effects and mutators to help or stand in the way of your fellow players. You can choose between a bunch of difficulties depending on your skills and taste. Don't forget to have fun in the easy tower :D This game was inspired by Tower of Hell [ToH], Tower of Misery [ToM]. Premium Benefits added! Invite friends for the best experience 🧑🏻🤝🧑🏻 Like and Follow the game for a lot and huuuuuuge Updates coming up!! :D. Tags: Lava, Obby Survival, Platformer Tower Hell, Obby, Run, Fun, Tower, Squid Game, Fish, Shark, Tower Obby, Parkour, Obstacle Course, Parkour, Rainbow, Easy, Easy Obby This experience may include paid advertisements that are labeled as "Paid Ads" and use
Last updated by the developer 6 Dec 2021, 09:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.