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Toy Store 🧸 [STORY]

Toy Store 🧸 [STORY]

A Roblox experience owned by Scooby Studios..

HorrorENhorrorstory-drivensurvival

Toy Store 🧸 [STORY] is a horror experience created on 2021-06-15. It has recorded 1,208,061 lifetime visits and holds 7,123 favorites. The current player count is zero. The game maintains a 46% like percentage. It features two endings and includes scary scenes with flashing lights. The experience is noted as outdated.

Description (written by the developer; not a statement by this register)

Welcome to Toy Store 🧸 [STORY] A Group of 4-8 friends win a giveaway at the local toy store, What could possibly go wrong at a toy store?! *This game is outdated* 🎁 Join the Scooby Studios group for a free in-game TOY! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💀 WARNING: This game has scary scenes and flashing lights. 💀 Inspired by: Magic Show / Camping 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒

Last updated by the developer 27 Nov 2023, 19:40 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
1,208,061
lifetime visits
46%
liked (793 👍 / 949 👎)
7,121
favourites (5.9 per 1k visits)
15 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
350 R$
Ultimate Sword
299 R$
Extra Health
199 R$
SAFETY Bear
150 R$
Med Kit
99 R$
Flash Light
75 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending! · progression12,482 · 0.00% win
Good Ending! · progression9,661 · 0.00% win
Soccer Star ⭐ · other157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4614 August 2026 — 46 % liked2 November 2026 — 46 % liked14 August 20262 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 16:4946no change
14 Aug 2026, 14:0346first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.