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Building Destroyer

Building Destroyer

A Roblox experience owned by AZ Game.

SimulatorENdestructioncombatboss fights

Building Destroyer is a simulator experience created on 2021-06-16. It has recorded 11,856,447 lifetime visits and 27,966 favorites. The title holds a 55% like percentage. Currently, zero users are playing. The description lists weapons, bosses, and update notes regarding mobile bugs and new items.

Description (written by the developer; not a statement by this register)

Destruction and Destroy Everything. UPDATE: Remade Items 😀 & Mobile bugs fixed 🌪️Tornado Gun Added Items: Bazooka, Bow, Machine gun, Cannon, Flamethrower, Toilet Roll Bosss: Mr Pumpkin, Monster Spider, Bee, Zombie, Creator Codes: - resetmycoin reset your coin to 0, for those who's coin is -inf. reset your coin to 0.

Last updated by the developer 6 May 2026, 10:25 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
11,856,447
lifetime visits
55%
liked (7,248 👍 / 5,879 👎)
27,963
favourites (2.4 per 1k visits)
16 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Worker · other4,377,960 · 50.0% win
Bee · collection676,797 · 0.00% win
Chicken · other393,144 · 0.00% win
Spider · other299,906 · 0.00% win
Mr.Pumpkin · other273,689 · 0.00% win
Busted · other233,633 · 0.00% win
Rich · other225,438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5513 August 2026 — 55 % liked23 August 2026 — 55 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0855no change
13 Aug 2026, 19:0755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.