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Untitled Door Game 2

Untitled Door Game 2

A Roblox experience owned by Door Game Community.

PuzzleENpuzzleobstacle coursesequel

Untitled Door Game 2 is a puzzle experience created on 2021-06-16. It has accumulated 4,079,050 lifetime visits and 34,710 favorites. Currently, three users are playing. The game holds a 77 percent like percentage. The description notes it is a work in progress featuring conceptual problem-solving and obstacle courses.

Description (written by the developer; not a statement by this register)

After the fall of the Untitled Door Game 1 Facility, Area 55, you have woke up to see an abandoned town named Nesta Town. It is time for another journey. Warning: - The game consists of problem solving gameplay that gets incredibly harder the more you progress. Most of the problems are conceptual and sometimes require research of objects in real life. There are also obstacle courses that are mandatory to complete. - The game was created with English in mind; automatic translation can be inaccurate and may alter some rooms into being unsolvable. This game is still a Work In Progress. It is recommended to play this game with friends. UDG2 is a standalone sequel to UDG1. You are not required to know any context in UDG1 to play UDG2. Rooms: [123/250] Exploiting will lead to a permanent ban. Shutdowns are updates.

Last updated by the developer 6 Aug 2026, 05:22 UTC.

3
playing (measured 10 Aug 2026, 17:22 UTC)
4,079,050
lifetime visits
77%
liked (10,748 👍 / 3,281 👎)
34,710
favourites (8.5 per 1k visits)
16 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter Complete: The Great Hillside · progression312,518 · 28.2% win
Chapter Complete: Mystic Lake · progression65,222 · 19.7% win
Sharpshooter · other64,603 · 22.5% win
Targetted · other26,713 · 14.1% win
Chapter Complete: Deepwater Falls · progression24,658 · 8.5% win
Secret Solved: The Great Hillside · secret15,712 · 5.6% win
21 · other15,076 · 0.00% win
Extra Credit · other11,795 · 2.8% win
Mine Blown · other8,298 · 11.3% win
Chapter Complete: Heatwave Beach · progression7,184 · 14.1% win
Secret #1 Solved: Mystic Lake · secret6,143 · 5.6% win
[SA1] Sweet Vanilla Completed · progression5,232 · 2.8% win
Secret #2 Solved: Mystic Lake · secret3,202 · 2.8% win
[SA1] Hot Strawberry Completed · progression3,134 · 2.8% win
Spin To Win · other2,527 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1777no change
14 Aug 2026, 03:1677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.