Shoe Simulator!
A Roblox experience owned by Games Ultra.
SimulatorENpet collectionstacking mechanicisland exploration
Shoe Simulator! is a simulator experience created on 2021-06-16. It has accumulated 8,746,678 lifetime visits and 31,872 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description highlights features such as stacking shoes, unlocking pets, trading, and exploring islands.
Description (written by the developer; not a statement by this register)
👟Welcome to Shoe Simulator! 👟 👍New FREE PET at 10k Likes👍 -------------------------------------------- 💰Stack your shoes and sell them to gain coins! 💰 💎Unlock pets to boost your stats! 💎 🌎Unlock new ranks and explore islands! 🌎 🚨UPDATE 2! 🚨 -------------------------------------------- 📰 - Updated Pet UI 🛠️ - A lot of Fixes 💱 - TRADING! (You can now trade with friends but at your own risk!) 🧦 - Socks (Do you want to stack faster, no problem socks are here!) 📛 - Badges! -------------------------------------------- Event 🌀 - Secret Portals (Find the Secret Portals around the map to gain access to the secret pets, but hurry you don't have much time!) 🐾 - Secret Pets (Gain access to these pets by finding the Secret Portals!) ❔ - 3 Secret Codes (Find the Secret Codes around the whole map and Islands!) -------------------------------------------- A Game by Games Ultra!
Last updated by the developer 9 Oct 2023, 15:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.