FJT:R Testing
A Roblox experience owned by QuarkTek.
TycoonENtycoontestingfruit juice
Description (written by the developer; not a statement by this register)
Currently testing: Part 2 of the For Your Convenience update! The shop has been largely redone, The inventory menu has had a partial refresh with some new features, and several balancing and QOL changes have been made! Check it out and let me know what you think on the group forum! This is the test place for Fruit Juice Tycoon: Refreshed. Data here is separate from the main game and may be reset at any time, for any reason. Achievements earned here won't award badges. Looking for the main game? Play it here: https://www.roblox.com/games/6755746130 (Or find it on the group!) Join in now to try out upcoming features early. If you have feedback, bug reports, or suggestions, join our community server and post them in the appropriate channel, or post them on the QuarkTek group forum!
Last updated by the developer 19 Feb 2026, 01:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.