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[UPDATED] Really Useful Engines

[UPDATED] Really Useful Engines

A Roblox experience owned by Really Useful Engines.

RoleplayENThomas the Tank EngineTrain SimulationRoleplay

[UPDATED] Really Useful Engines is a roleplay experience created on 2021-06-17. It has accumulated 1,374,695 lifetime visits and 12,597 favorites. The game currently has 1 player online. It holds an 89% like percentage. The experience is intended for PC users and not for lower-end devices such as iOS, Android, XBOX & PS.

Description (written by the developer; not a statement by this register)

Patch 1.5.1 Intended for PC users and not for lower-end devices such as IoS, Android, XBOX & PS. After a long hiatus, Really Useful Engines rolls out a quality-of-life update, featuring new spawners, new engines & faces, improved lighting and texture materials along with many more updates to bring this game back to the fold. (In Memory of Britt Allcroft, David Mitton & the crew behind the show) This game was created by multiple enthusiasts of Thomas the Tank Engine & Friends, and is meant for enjoyment to all of the public free of charge, Really Useful Engines as an entity does not claim any ownership to the brand, title, or Intellectual properly as ownership and all rights to the characters & locations are owned by Mattel.

Last updated by the developer 27 Aug 2025, 14:14 UTC.

1
playing (measured 10 Aug 2026, 19:30 UTC)
1,374,695
lifetime visits
89%
liked (3,031 👍 / 367 👎)
12,609
favourites (9.2 per 1k visits)
17 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1589no change
24 Aug 2026, 13:0289no change
14 Aug 2026, 13:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.