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An Ordinary Place

An Ordinary Place

A Roblox experience owned by Salaette Isles.

Social & hangoutENhangoutexplorationislands

Description (written by the developer; not a statement by this register)

✨Version 0.61✨ What is this game? It's just an ordinary hangout game, with lots of different islands to visit. Surely nothing weird should happen NOTE: - This game isn't built for mobile, there will be bugs if you play on those Control: Hold LeftShift to sprint, Ctrl for shiftlock - Credits: Minh - Animator/Scripter/Builder Choice - Main Builder Kyn - Ex Builder/Artist Teh - Ex Builder/Artist Cyber - Ex Emote Animator SleepWalk - Dialogue System Creator meguy1 - Tic Tac Toe Toolbox - Run Animation Disclaimer: This game contains several free models lol Formerly known as Minh's Ordinary Place

Last updated by the developer 4 Apr 2026, 15:50 UTC.

0
playing (measured 12 Aug 2026, 01:35 UTC)
2,394
lifetime visits
91%
liked (48 👍 / 5 👎)
36
favourites (15.0 per 1k visits)
18 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kachow
12,286 R$
The land of bozo
8,142 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome394 · 0.00% win
Like In The Fairy Tales · other115 · 0.00% win
Uncover the truth · other64 · 0.00% win
Meet the OG developers · other55 · 0.00% win
How it used to be · progression50 · 0.00% win
??? · secret44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.