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Rapid fire Combat

Rapid fire Combat

A Roblox experience owned by Bounty Hunters Corporation.

ShooterENthird-person shooterfree-for-allweapon variety

Description (written by the developer; not a statement by this register)

"Rapidfire combat" is an action-packed multiplayer game set in an abandoned town where players battle it out with an arsenal of weapons at their disposal. The game features six different guns to choose from, including a crossbow, AR-15, SMG, sniper rifle, shotgun, and pistol. Players can jump into the game anytime and face off against other players in a frenzied fight to the death. When a player is eliminated, they simply respawn and jump back into the action. With fast-paced gameplay and a wide range of weapons to master, "Gun free for all" is a must-play for fans of third-person shooters. I have noticed that players playing by phone do not have access to all 6 guns, just 3 guns. If you want to swap guns click the three dot button in game and click backpack by doing this You can swap the guns you want in your tool bar.

Last updated by the developer 18 Jan 2026, 16:40 UTC.

0
playing (measured 12 Aug 2026, 22:32 UTC)
472
lifetime visits
100%
liked (6 👍 / 0 👎)
4
favourites (8.5 per 1k visits)
18 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Hole Gun
100 R$
Boombox! (read description)
50 R$
Speed coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Got the beans · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.