Zoo Story 🐘
A Roblox experience owned by Ezreal Studios.
Story & narrativeENinteractive storyzoo roleplaymultiple endings
Zoo Story 🐘 is a Roblox experience created on 2021-06-20. It has accumulated 6,658,853 lifetime visits and 18,838 favorites. Currently, three users are playing. The game holds an 83% like percentage. No specific genre is assigned in the data. The experience features interactive storytelling elements with multiple endings and associated badges.
Description (written by the developer; not a statement by this register)
Welcome to 🐘 Zoo Story, an interactive story game in which you and your friends travel to your local zoo. All seems to be going well, however, something unexpected happens in the midst of the night! ✨ Can you get all three endings? Play again to win all three badges! ✨ 🔊 Sound is recommended for best experience! 🔊 🔺 Check out the gamepasses in the store! 🔺 🎮 Private Servers are currently free! Get them while you still can! 🎮 🥤 Join the group for a Bloxy Cola which heals, and more! 🥤 https://www.roblox.com/groups/10553631/CLICK-HERE 🍃 Use Code "300" and "puggy" for some leaf tokens! 🍃 🐾 Premium Members get a free pet! 🐾 https://www.roblox.com/premium/membership Tags: Zoo, Zoo story, Story game, Zoo Roleplay, Animal Roleplay, Animals, Zebra, Lion, Play, Fun
Last updated by the developer 25 Jan 2023, 01:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:18 | 83 | no change |
| 23 Aug 2026, 23:16 | 83 | no change |
| 13 Aug 2026, 23:15 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.