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[DEATH] A Stage Per Difficulty Chart Obby

[DEATH] A Stage Per Difficulty Chart Obby

A Roblox experience owned by 7 CORP.

ObbyENdifficulty chartstage per difficultyobby

Description (written by the developer; not a statement by this register)

Welcome to A Stage Per Difficulty Chart Obby, this game has only one stage every difficulty. This game will get harder and harder every farther you go. This game is not finished yet because it is on its release, feel free to donate if you really support the game, make sure to like the game and favorite if you enjoy it! =IF THE GAME SHUTDOWNS THAT MEANS THERE IS AN UPDATE= =Updates= FIXED CAMERA BUG!! NEW LOBBY New difficulty (Hint its short name is megadeath) Bugs Fixed New Donation Board GUI's Current Stages: 18 R = To Reset <> Keys Normal Practice Area added Hard Practice Area and Impossible Practice Area added =Credits= NotJoke_YT: Lead Owner/ Creator, Builder, Scripter. givemefreepets642:Lead Co - Owner/Co - Owner, Builder, Scripter,Icon and Thumbnail maker. Like: Good Obbyist, or enjoys/likes the game. Dislike: Rage Quit or maybe just hate the game. So enjoy the game!

Last updated by the developer 26 Jun 2022, 15:07 UTC.

0
playing (measured 11 Aug 2026, 14:31 UTC)
1,431
lifetime visits
75%
liked (12 👍 / 4 👎)
6
favourites (4.2 per 1k visits)
21 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to A Stage Per Difficult Chart Obby · welcome840 · 0.00% win
You Met The Owner Badge · other32 · 0.00% win
You Met The Co - Owner Badge · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.