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(Alpha) Project chaos (update)

(Alpha) Project chaos (update)

A Roblox experience owned by ‘$anrio.

ShooterENpost-apocalypticteam-based combathaunted mansion

Description (written by the developer; not a statement by this register)

(massive update: added new things, did an overhaul to textures, finished haunted mansion, etc) Welcome to Project Chaos! in this game, there are 2 teams lost in post apocaliptic desert the goal is to get the highest kills in unlimited time span !warning: just read the rating!

Last updated by the developer 19 Nov 2022, 12:00 UTC.

0
playing (measured 18 Aug 2026, 03:49 UTC)
348
lifetime visits
86%
liked (6 👍 / 1 👎)
6
favourites (17.2 per 1k visits)
21 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Healing Soda
10 R$
tip
5 R$
small donation
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18 · 0.00% win
Challenge completed: haunted mansion · progression3 · 0.00% win
Challenge completed: code cracker · other2 · 0.00% win
wait there's more · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.