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The Forge and the Crucible

The Forge and the Crucible

A Roblox experience owned by Epic Department.

Sandbox & buildingENsandboxMinecraft Alphaadventure

Description (written by the developer; not a statement by this register)

The Forge and the Crucible is a adventure game that relies on exploration and sandbox, it's heavily inspired by Minecraft Alpha and my experience with late 90s and early 00s games. This game is currently very unfinished state and development is on a hiatus, so there's not much content to experience for now, expect bugs and glitches as well. This game has no mobile support. -=Keybinds=- Q & E = Specific functionalities in some tools F = Kick G = Backwards Lunge Z = Spellcasting C = Swim Mode B = Build Menu N = Spell Menu P = Click To Move In order to put an inventory item in a slot you have to drag it to the space between your item bar and the backpack. This will be fixed later. -=Codes=- :tutorial :pvp :gender (lvl 1 only)

Last updated by the developer 7 Aug 2026, 17:12 UTC.

4
playing (measured 10 Aug 2026, 19:37 UTC)
171,714
lifetime visits
94%
liked (1,962 👍 / 122 👎)
7,942
favourites (46.3 per 1k visits)
22 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

You should donate, NOW!
352 R$
Take this sugarless coffee! >=j
137 R$
Simple Donation
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Readying · other3,050 · 1.5% win
Cosmo Hollow Way · progression2,806 · 7.7% win
Fine Deals · other2,290 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0694no change
15 Aug 2026, 06:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.