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Train Vs Car 3

Train Vs Car 3

A Roblox experience owned by Ultimate Games.

Sandbox & buildingENdestructionphysicsvehicle combat

Train Vs Car 3 is a sandbox-building experience created on 2021-06-22. The game currently has 69 players online. It has accumulated 17,109,249 lifetime visits and 17,534 favorites. The title holds a 70% like percentage. The description notes it is a version of Train vs Car Ultimate, crediting valsa49 as the mechanic.

Description (written by the developer; not a statement by this register)

Welcome, Crash Trains,Cars Do epic destruction and funny moments! Join our group super epic games for exclusive stuff Orginal Game is train vs car ultimate this is just a another version of Train vs car ultimate. credit me making game valsa49 mechanic

Last updated by the developer 7 Aug 2026, 20:18 UTC.

69
playing (measured 10 Aug 2026, 14:38 UTC)
17,109,249
lifetime visits
70%
liked (4,584 👍 / 1,924 👎)
17,720
favourites (1.0 per 1k visits)
22 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3884first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

rainbowpath
2,999 R$
airstrike
500 R$
zombie staff
499 R$
Rocket Launcher
450 R$
portal gun
349 R$
Rainbow Magic Carpet
329 R$
black hole gun
299 R$
Fuse Bomb
250 R$
PISTOL.
249 R$
Triple Story Bus
90 R$
Articulated Bus
90 R$
Mini Drivable Train
90 R$
Cheese Burger
25 R$
Gravity Coil
25 R$
Pop-IT! tool! yay!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played! · welcome4,290,597 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1970no change
13 Aug 2026, 17:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.