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Flower Magnet Simulator

Flower Magnet Simulator

A Roblox experience owned by Kolibri Games.

SimulatorENsimulatorcollectingprogression

Flower Magnet Simulator is a Roblox experience in the simulator genre, created on June 24, 2021. The game has accumulated 8,076,004 lifetime visits and 40,998 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎁Use code "DIMENSION" for FREE BOOSTS!🎁 Welcome to Flower Magnet Simulator! Collect Flowers, buy new eggs, ranges and ranks, unlock new Islands! 🎁 Latest Update - 🗺️ Dimension Teleport 🏞️ 2 New Lands! 🥚 2 New Eggs! ✨ More Upgrades! 🔔 Follow for game updates! 🔔

Last updated by the developer 18 Nov 2022, 20:25 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
8,076,004
lifetime visits
85%
liked (19,693 👍 / 3,345 👎)
40,970
favourites (5.1 per 1k visits)
24 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Egg Open
329 R$
x2 Rebirths
279 R$
x2 Gems
249 R$
x2 Flowers
199 R$
x2 Coins
199 R$
Teleport
179 R$
x2 Boosts
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,988,891 · 0.00% win
??? · other607,473 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked2 September 2026 — 85 % liked22 September 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:0185no change
22 Oct 2026, 22:0085no change
22 Sept 2026, 21:5285no change
2 Sept 2026, 21:5085no change
13 Aug 2026, 21:4885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.