Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Rumbling Mission] AoT: Life | Beta

[Rumbling Mission] AoT: Life | Beta

A Roblox experience owned by Deadly Studio.

RacingENAttack on TitanRPGBeta

[Rumbling Mission] AoT: Life | Beta is a Roblox experience categorized under racing. Created on June 25, 2021, the game has accumulated 4,296,114 lifetime visits and 34,294 favorites. Currently, zero users are playing. The title holds a 70% like percentage. Tags include Attack on Titan and AoT, indicating thematic elements despite the racing genre classification.

Description (written by the developer; not a statement by this register)

Release: 04/08/2021 Mode: RPG Tags: Attack on Titan , AoT

Last updated by the developer 26 Feb 2026, 14:54 UTC.

0
playing (measured 10 Aug 2026, 18:18 UTC)
4,296,114
lifetime visits
70%
liked (9,524 👍 / 4,010 👎)
34,287
favourites (8.0 per 1k visits)
25 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rem Night ODM
650 R$
Tomioka ODM
500 R$
Water Breath ODM
500 R$
Armored Titan [30% OFF]
300 R$
Horse
250 R$
x2 exp
250 R$
VIP
250 R$
Eren's Titan [50% OFF]
200 R$
Guild Image
150 R$
Lucky
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,248,906 · 100.0% win
Level 100 · progression596 · 0.00% win
AntiCheat - System · other324 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5070no change
14 Aug 2026, 02:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.