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Care's Playground

Care's Playground

A Roblox experience owned by Moon's Tide.

AdventureENadventurestory-drivenpost-apocalyptic

Description (written by the developer; not a statement by this register)

THIS GAME IS BUGGY, AND POORLY OPTIMIZED, NO LONGER IN DEVELOPMENT. This game is mainly inspired by Journey to the Sun (made by nextReality Games). It once even had the audio Starboy, from the game, before it got taken down in the roblox audio update. It has since been replaced by an audio a friend of mine made, Degeulacs. After the war, the butterfly still stands. Chaos has been wrecked in this once-colorful world, but the sweet memories still dwell. Although not advised normally, take a breath of this dust, in hope to find pieces of the past scattered through the blue mist. I know I've found some, up to you to finish what I've started, Player. [Script to prevent tripping is made by jelloman!]

Last updated by the developer 17 Jul 2026, 06:52 UTC.

0
playing (measured 23 Aug 2026, 04:01 UTC)
1,193
lifetime visits
100%
liked (40 👍 / 0 👎)
37
favourites (31.0 per 1k visits)
25 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fly me to the Moon · progression14 · 0.00% win
Reach for a Star · progression12 · 0.00% win
Wrong Warp · other11 · 0.00% win
The Land Below · progression11 · 0.00% win
Atop the ruined village · progression10 · 0.00% win
Otherworldly · other9 · 0.00% win
The One Who Waits · secret9 · 0.00% win
Illusion of the Darkest Light · secret7 · 0.00% win
Golden Castle · progression7 · 0.00% win
Final Goodbye · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.