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Plush Wars

Plush Wars

A Roblox experience owned by Starplex.

Fighting & PvPENteam-based combatclass abilitiesleaderboards

Plush Wars is a fighting-pvp Roblox experience created on 2021-06-26. The game has recorded 2,325,955 lifetime visits and 25,563 favorites. Currently, zero players are active. The title maintains a 77% like percentage among users.

Description (written by the developer; not a statement by this register)

Build and fight in teams against other players in a variety of game modes and maps! Unlock unique classes with their own abilities, collect accessories to dress like a champion, and rack up points on the global leaderboards for special rewards!

Last updated by the developer 30 Jul 2026, 22:50 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
2,325,955
lifetime visits
77%
liked (6,273 👍 / 1,885 👎)
25,562
favourites (11.0 per 1k visits)
26 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Avatar Buddy
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Plush Wars! · welcome1,119,665 · 100.0% win
1K Buttons · collection266,140 · 50.0% win
10K Buttons · other66,996 · 10.0% win
Mastery 10 · progression60,698 · 0.00% win
Pool Expert · other38,599 · 0.00% win
10 Wins · progression24,607 · 0.00% win
Mastery 30 · progression4,337 · 0.00% win
50 Wins · progression2,008 · 0.00% win
100K Buttons · other623 · 0.00% win
Mastery 50 · progression460 · 0.00% win
100 Wins · progression433 · 0.00% win
Mastery 70 · progression79 · 0.00% win
1M Buttons · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0777no change
14 Aug 2026, 08:0677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.