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Shapeshifter [Part I]

Shapeshifter [Part I]

A Roblox experience owned by Emmiam Studios.

AdventureENsci-finarrativetime-travel

Description (written by the developer; not a statement by this register)

Once upon a time, a couple of people were blind folded and sent across time to save their time line from collapsing. This is not their story, but it is a story about a government agency trying to fix the resulting problems. Get ready for a really confusing science fiction story full of plot twists, aliens, and evil lab experiments. PLEASE REPORT ALL BUGS!!! WARNING: This game contains flashing lights. In development :( NOTE: This is based off a collection of short stories 'Who' wrote a couple of years ago and finished in quarantine. Yes, it's not a copy off of some other thing. TRIVIA: The main form of the shape shifter, was originally a bird like monster, but 'Who' changed it into a noob for this game, because its a reference to roblox and, it was easier XD.

Last updated by the developer 29 Jun 2021, 20:20 UTC.

0
playing (measured 19 Aug 2026, 09:08 UTC)
1,899
lifetime visits
57%
liked (4 👍 / 3 👎)
8
favourites (4.2 per 1k visits)
26 June 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Part I: Mission Complete · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.