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💎Diamonds Difficulty Chart Obby💎 [UPDATE]

💎Diamonds Difficulty Chart Obby💎 [UPDATE]

A Roblox experience owned by Diamond Gang!.

ObbyENdifficulty chartdiamond themediscontinued

Description (written by the developer; not a statement by this register)

The Diamond obby Not Done, New Stages Soon. There is no saving. If you rejoin you have to start over. Update Log: New Vip Gamepass (BETA) New Stage Team System Fixed Removed Lobby Border Fixed Intense Fixed Remorseless Stage Count: Easy Medium Hard Difficult Challenging Intense Extreme Remorseless Catastrophic Leave a Like and a Favorite if you enjoyed the obby! Note: This obby has some bugs. If its not getting fixed, Let us know in our group! Join the fan group! https://web.roblox.com/groups/9149253 Tags: Obby, Obstacle, Difficulty Chart, Diamonds Obby, NOTICE: All the way up to today, I dont really have any more content to make out of this game. It is MOSTLY DISCONTINUED. Dont expect updates.

Last updated by the developer 17 Jan 2023, 01:50 UTC.

0
playing (measured 15 Aug 2026, 04:45 UTC)
375
lifetime visits
50%
liked (9 👍 / 9 👎)
5
favourites (13.3 per 1k visits)
26 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [BROKEN]
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome21 · 0.00% win
Won Easy · progression12 · 0.00% win
Won Medium · progression11 · 0.00% win
Won Hard · progression5 · 0.00% win
Won Difficult · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.