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Sorcery Simulator

Sorcery Simulator

A Roblox experience owned by Sharp Shot Studios.

SimulatorENfantasymagicbeta

Description (written by the developer; not a statement by this register)

This game is still in beta and there is a few more features to be added before being released into alpha. Future Updates: -Bosses -Dungeons -Trading - Pet System -Spell System - Enemy System 1/8 -UI Improvements ✔

Last updated by the developer 21 Oct 2022, 12:53 UTC.

0
playing (measured 26 Aug 2026, 15:05 UTC)
1,581
lifetime visits
100%
liked (7 👍 / 0 👎)
9
favourites (5.7 per 1k visits)
26 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Auto Rank Up
300 R$
2X Click Rate
200 R$
Half UP Cost
100 R$
x2 Cursed Coins
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rank 5 · progression4 · 0.00% win
Rank 25 · progression3 · 0.00% win
Rank 100 · progression3 · 0.00% win
Rank 10 · progression3 · 0.00% win
Rank 50 · progression3 · 0.00% win
Rank 500 · progression2 · 0.00% win
Rank 250 · progression2 · 0.00% win
Rank 1000 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.