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German Hangout V2

German Hangout V2

A Roblox experience owned by MXS Studios.

Social & hangoutDEvoice chatsocial hangoutgerman community

German Hangout V2 is a social-hangout experience created on 2021-06-26. The game has recorded 568,764 lifetime visits and 5,409 favorites. Currently, 0 players are active. The title holds a 66% like percentage. Tags include hangout, voice chat, and German community themes.

Description (written by the developer; not a statement by this register)

German Hangout V2 – Der ultimative Voice Chat Raum! 🎮🗣️ Willkommen bei German Hangout V2 – deinem neuen Treffpunkt für authentische Gespräche und coole Community-Vibes! Hier kannst du dich per Voice Chat direkt mit anderen austauschen, neue Freunde finden und über alles quatschen, was dir Spaß macht. 😎 tags: hangout, vc, voice, voicechat, chat, mic, reden, talking, German , deutsch, german , player , chillen, pls donate, abgängen

Last updated by the developer 10 Dec 2025, 21:47 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
568,764
lifetime visits
66%
liked (630 👍 / 327 👎)
5,409
favourites (9.5 per 1k visits)
26 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
499 R$
Sword
399 R$
Magic Carpet
199 R$
Sprint
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,260 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.