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⚔️Fallen Flag V2

⚔️Fallen Flag V2

A Roblox experience owned by Volveit.

SimulatorENbot commandermilitary strategyhistorical warfare

⚔️Fallen Flag V2 is a simulator experience created on 2021-06-27. The game has accumulated 3,044,624 lifetime visits and 46,825 favorites. Currently, zero users are playing. The experience holds an 89% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

⚔️Fallen Flag V2⚔️ Fallen Flag is a WIP bot commanding battle game. 📌 Information📌 Command, customize and lead your men into battle. Fight on various maps, take on hundreds of enemies in mountainous areas or fight them man to man on the flat battlefields. Developed by the Volveit development team. Extra credits in experience! 📯 Join the battle! 📋 Tags 📋 Bot Commander, Bot Defense, Bot Defence, Military, Napoleonic, Napoleonic Wars, Colonial, Bot, Bot Attack, British Army, United Kingdom, Empire of France, France

Last updated by the developer 19 Jul 2026, 18:46 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
3,044,624
lifetime visits
89%
liked (16,482 👍 / 1,940 👎)
46,821
favourites (15.4 per 1k visits)
27 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Guard Pack 1
650 R$
Guard Pack 2
650 R$
VIP
350 R$
Hair Pack 1
85 R$
Hair Pack 2
85 R$
Face Pack 2
75 R$
Face Pack 1
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Recruit! · welcome572,848 · 63.2% win
Level 5 · progression108,553 · 0.00% win
Level 10 · progression45,084 · 0.00% win
1k Kills · progression13,692 · 0.00% win
Level 20 · progression8,905 · 0.00% win
Early Supporter · other8,551 · 0.00% win
Level 30 · progression3,069 · 0.00% win
5k Kills · progression1,626 · 0.00% win
Level 50 · progression674 · 0.00% win
10k Kills · progression542 · 0.00% win
15k Kills · progression226 · 0.00% win
30k Kills · progression33 · 0.00% win
Level General Star (Lvl 100) · progression26 · 0.00% win
Meet a developer · social24 · 0.00% win
50k Kills · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4789no change
14 Aug 2026, 05:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.