Project Nemesis
A Roblox experience owned by Birdhub Studios.
HorrorENsurvival horrorurban legendopen-world
Description (written by the developer; not a statement by this register)
Deep in the woods lies a nature park shrouded in mystery. Urban legends have long warned of strange disappearances, but now the truth is emerging.. The Nemesis has been linked to countless missing persons cases, most vanishing after overnight trips. Will you survive the night, or become the forest’s next victim? 🕹 Controls LShift – Sprint c-crouch f-flashlight !! In game currency does not save after logging off just yet !! Project Nemesis is a open-world survival horror experience inspired by classic Rake style games, and whispering pines. expanding the concept with new mechanics and deeper horror elements. ⚔️ Run, hide, or fight back—it’s your choice. 🔊 Headphones recommended! Sound is your best tool-and also your worst nightmare. 👥 Team up with friends or go solo for the ultimate challenge! ✨ Premium & Group Members get exclusive in-game bonuses! Tags #rake #oof #survival #nemesis #horror #scary
Last updated by the developer 22 Jul 2026, 13:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 07:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.